EBOOK:
It's important for an organisation to pick training tools that suit its needs. In this 16-page buyer's guide, Computer Weekly looks at how to cultivate the right learning culture, the best security training options and why post-pandemic reskilling needs to focus on main frames.
WHITE PAPER:
Read this paper to learn 11 best practice peer code review tips to optimize review sessions, improve code, and make the most of valuable time. Some of the key findings include how many lines of code you should review in an hour, annotating code before you begin reviewing, leveraging a check list system, and more.
TECHNICAL ARTICLE:
In this 3rd part of the Designing Artificial Intelligence for Games series, you'll learn how to give your agents higher orders of intelligence. The agents can already deal with the immediate situation they find themselves in; now you are working toward artificial intelligence (AI) that deals with broader goals and the bigger picture.
WHITE PAPER:
This article begins a four part series that explores the following important AI concepts and how to optimize them to run on today’s cutting edge multi-core processors.
RESOURCE CENTER:
If you can develop for iOS but would like to get started with Windows 8, visit this resource center to get tips on how to build Windows Store apps using a variety of programming languages, and get the tools you need to successfully migrate from iOS to Windows 8 apps.
PODCAST:
Join master of the parallel universe Clay Breshears and Aaron Tersteeg as they discuss parallel programming with a special guest. This episode features Dr. David Paterson, Director of the Universal Parallel Computing Research Center at UC Berkeley sponsored by Intel and Microsoft.
RESOURCE CENTER:
Visit this exclusive resource center to find valuable tools for your Windows 8 mobile development initiative, including an "App Builder Virtual Summit" that provides expert seminars on everything from game development to app monetization through advertisements to making the move from iOS and Android.
TECHNICAL ARTICLE:
It's amazing how many books on parallel computing use the term parellelism without clearly defining it. In this technical article, Charles Leiserson, Professor of Computer Science and Engineering at MIT, provides a brief introduction to this theory.
TECHNICAL ARTICLE:
This article describes how game developers can use the power of CSS3 to design common game indicators, such as health, magic, ammo, money, etc.
TECHNICAL ARTICLE:
This article aims at answering the question, "Is parallel programming hard?" You'll take a look at the distinctions between parallel and sequential programming as well as the three main problems programmers face when it comes to parallel programming.